#include "TLU.h"

TLU::TLU()
	:MaxInput(100)
	,MaxOutput(25)
	,Excitement(0)
	,State(Inhibited)
{

}
TLU::TLU( int MaxInputConnection, int MaxOutputConnection )
	:MaxInput(MaxInputConnection)
	,MaxOutput(MaxOutputConnection)
	,Excitement(0)
	,State(Inhibited)
{

}

TLU::EState TLU::Proceed( void )
{

}
TLU::EState TLU::GetState( void )
{

}
TLU::EState TLU::GetState( int& ExcitementValue )
{

}

TLU::EState TLU::ConnectTo ( OutConnection Link )
{

}
TLU::EState TLU::DisconnectFrom ( InConnection Link )
{

}

void TLU::Input( char* Data,int Length )
{

}
TLU::EState TLU::Output( char*& Data,int& Length)
{

}

void TLU::Inhibite ( void )
{

}
void TLU::CalculateActivation ( OutConnection& Link )
{

}
void TLU::SendActivation ( OutConnection Link )
{

}